
That game was in a hurry to impress you, throwing spectacular encounters at you and showering you with rewards. It's this unhurried nature that really makes Diablo 4 feel starkly different to the most recent Diablo game, Diablo Immortal. Its normality made the whole thing seem twice as unsettling, as though the game were saying hey, this is how it is around here - this is the world you're playing in. What struck me about it was how unhurried it - and he - was. One scene that stands out from the beginning of the game involved being duped, drugged, and then carted off by a whistling villager to a shed where he clearly intended to cut me up and sacrifice me. But it feels like Diablo 4 wants us to spend a bit more time with them here. They're just flavour against the backdrop of mass slaughter. Honestly, I never normally pay any attention to these in Diablo games. There are flashy cinematics at special moments that can be quite disturbing, but it's the in-game cutscenes, where the camera flies down to better frame what you're seeing, it really comes from. Here's what she thinks.ĭiablo 4, more than any other game in the series, really takes the time to root you in it, too. Zoe has been playing the preview build too. I can't think of a better comparison than Game of Thrones in the North in this regard: an unflinching place where people don't smile much. It's a fantasy world that's always raining and windy - a grey-hued world of mud and weather-beaten people. Diablo 3 had a more cartoon edge to it, a kind of Warcrafty tinge.Īnd it's true, Diablo 4 does feel darker, not in a literal lighting sense, but in a moodier sense. Perhaps this shouldn't be a surprise given that an open-world is one of the big new things about Diablo 4, and at every PR-beat, Blizzard has told us how much it wants the world to feel dark, like the earlier Diablo games. There are some things I can't see but overall this is, plainly, the next generation of Diablo.Ĭuriously, it's the world that really stays with me most about it. I like the tone, I like the mechanics, I like the world.

But after 10 hours with it from the beginning of the game, I can see what kind of shape it's taking, and I like it. I had questions circling in my head since I first played Diablo 4 at BlizzCon 2019 - was it really that long ago? - and I've had questions about the need for a big new Diablo at all.

There's now an accompanying Blizzard interview to go with this piece, in which we talk about the build I played and much more besides.
